(votes:1, Average rating: 5/5)
Played: 78
Do not go for a walk on a dark night, so as not to meet Slendermena terrible, but if you had to go out, take a flashlight, only light dark scary eerie creature. Your character did not listen to good advice and went into the woods, hoping for your help. To avoid a terrible fate, help him find a clue, illuminating the path of the beam flashlight. Find the eight notes and take your time, Slender is near. Management - the mouse.